Excellent ARAM Tips

It’s been months since I’ve posted but I found these amazingly excellent ARAM tips on the forums and wanted to share them. BTW I did finally reach diamond in ARAM (yea!) and I do still play from time to time but nowhere near as often as I’d like.

60 Advanced Tips for ARAM Games Improvement


Competitive High MMR ARAM Tier List



To Ease My Troubled Mind

So no, of course not. Diamond in ARAM is, as I feared, 601 wins. Really?!? That’s another 100 wins away. Big Sigh.

In the meantime, I am contemplating writing short ARAM champion guides as a way to bide my time. Despite the guides likely being rife with oversight, errors and downright bad advice; it would amuse me greatly and give me something to enjoy through the long slog of another 100 ARAM wins.

And no, I have not been playing Normal matches as I promised myself, even with the Team Builder queue now available. The 45-minute or more matches are just 15-30 minutes too long for me. I just can’t find a way to make it happen right now, so ARAM it is.

And beware, an ARAM Guide to Anivia is likely about to hit the wire.

All Hail Urgot

Poor Urgot. Truly the ugliest champion in the entire League and according to LOLKing, one of the most unpopular as well. All that being said, he is an awesome champ to roll in ARAM. I have no idea if he would play as well in Classic, something I will have to test out. Why is he such a boss in ARAM?

1 – Very few people know anything about Urgot, so they don’t know his moves or how to counter him. This would be equally true in any game mode.

2 – Because he is so unpopular, Riot has generally left him alone, so no major recent nerfs that I know of.

3 – He is a relatively durable champion despite his Marksman role. His base health is generous, he can pop his shield frequently, and his passive reduces opponent’s AD output.

4 – He is an AD champ, something that is super handy in ARAM to help bring down towers quickly.

5 – His bread-n-butter Acid Hunter has an amazingly short cool down, so with just a little more CDR in items, you can pop that puppy over and over and over. Add to that his passive that will reduce their damage output, the ability to lock on to a target (with increased range) if they’ve been hit by Corrosive Charge or slow them if he has his shield up, it’s just a total blast to poke, poke, poke and kill. Mana can be an issue early in the game with this play style, so I often start with Tear of the Goddess and boots.

6 – I think my favorite though is his ultimate. It suppresses your target for the duration of the channel and Urgot swaps places with them, so it is incredibly disorienting to your unwitting victim. It can place Urgot in a vulnerable position (plus the time to channel) so you need to be careful that you don’t do it in a crowd or under a turret when you are low on health, but it does grant a nice armor and MR buff, slows the target for several seconds after and it is just so much fun!



As a regular ARAM player, I am thrilled that Riot is posting more info about those adorable Howling Abyss critters. And next time you’re in an ARAM match – DON’T FORGET TO FEED THE POROS!!!

The Origin of Poros (posted on the forums here)

In honor of the Howling Abyss’ upcoming one year anniversary, we’re opening our art vaults and delving into the mysterious and magical origins of the map’s most-loved inhabitants: poros! RiotOtown, RiotEarp, and RiotCaptainLx have emerged from the art pit to shed some light on the adorable furballs and tell us how they brought them from concept to life!

First off, what do you guys do at Riot?

We’re on the environment team! RiotOtown’s a lead environment artist, RiotEarp’s a concept artist, and RiotCaptainLx is a senior animator. We’re just a few of the many creative minds that designed the Howling Abyss!

Where did the idea for poros come from?

While wrapping up the Howling Abyss, the entire team was on the lookout for something to balance out the Abyss’ cold, serious atmosphere. Unlike our other maps, the Howling Abyss had a very structural, linear cadence–it was literally a bridge without any fantasy elements, which didn’t feel very League. To counter this, the whole team brainstormed about cute and fun things we could add that would remain true to League and not take away from the map’s epicness. It was sort of tricky because whatever we added had to be noticeable without being too distracting–we didn’t want players confusing our little critter for a minion or monster they should kill! We wanted to create something furry that looked like it could survive through harsh weather, so RiotEarp looked to mountain goats, reindeer, and polar bears for inspiration. He sketched the initial poro concept art based on a cuter version of all of those things and we ran with it! Howling Abyss is the coldest and harshest place in all of Runeterra, so you can think of poros as the manifestation of whatever warmth, happiness, and love that still exists. After RiotOtown modeled and textured the very first poro, he and RiotCaptainLx decided to add a super huge tongue because the little guy reminded them of a puppy. Then, during the animation phase, RiotCaptainLx took it a step further and had the poro lick its whole face in one shot! With the tongue mechanic in place, he also animated the poro to run around panting with its tongue hanging out. We totally agreed that poros should pant just like that–they radiate with love, so they’re extremely hot despite the Abyss’ bone-chilling temperatures!

How’d you decide on the name “poro”?

RiotCaptainLx needed a name for the animation file that went up on the Public Beta Environment (PBE), so we tossed around a few options until we decided on poro, the Finnish word for reindeer. It sounded cute! It was supposed to be temporary, but we were stuck with it thanks to a small oversight on our part. Basically, a player posted online that he’d discovered the file name after pinging a poro in-game on the PBE. Players liked it, we liked it… so we kept it.

How long did it take to create poros?

About eight hours from concept to in-game on PBE. No joke. We never expected poros to become so popular or we probably would’ve overthought them!

What else can you tell us about poros?

Hmmm…let’s go over some fun tidbits!

  • Poros are equal parts truth, valor, and innocence
  • The color that best describes poros is “very light blue, like Freljordian snow” (Pantone P 121-3 U)
  • Poros have a heart-shaped underbelly because they’re made of love
  • A poro’s horns perk up when it’s excited and droop down when it’s scared
  • Poros paddle through deep snow with their front paws
  • Some believe that poros are indestructible–though at one point we animated poros to keel over and twitch if they ran into the Abyss’ fountains
  • Poro-Snax are frosted with Freljordian ice crystals
  • Due to recent heroic deeds, Braum is a friend to the poros

Born out of love, blinded by glee;

Innocent, pure, magic and free,

Faithful, trusting; often naïve,

Soft, furry; their hearts hold a key.

First Go on Vel’Koz

I bought some RP today during the Riot RP sale and snagged the newest champ, Vel’Koz. I was stoked when I immediately rolled him in ARAM post purchase. After politely declining several trade offers, I went into the match with zero experience playing him.

First off, I personally think he is the most wicked-looking champion in game with his octopus-like arms waving as he glides across the field. Like most mages, he isn’t strong early, but once I got to about level 11, he really started to shine. He is also not a mana hog. I had purchased a Chalice of Harmony as one of my starting items and I never ran out of mana during the early game even though I was continually spamming my skills. I would guess he can farm like crazy on Summoner’s Rift with his W and I started playing with the angles of sending out my Q (it really does open up some interesting possibilities in terms of target).

The biggest challenge I had playing him was getting used to his ultimate. It is channeled (so can be interrupted) and requires you to aim with your cursor but the difficulty is that you are rooted in place during the channel. This makes you not only extremely vulnerable (unless willing to cut things short and run) but is also a challenge to make sure you are within range before beginning (or even better, closer than max range so that your targets don’t just walk outside the beam). Regardless, it is quite fun to drag your cursor to continue dishing out the damage as an enemy futilely attempts escape.

Of all the things I loved about playing him, though, the best is likely his overall damage output. I managed to blow away everyone else on the field with 153K damage in a 30-minute match. I am guessing that the addition of the true damage due to stacks of Deconstruction is a big part of that. Odds are that the nerf gun will eventually clobber him but I would highly recommend picking him up for a change of pace and the fun of piling up loads of damage.

Vel'Koz ARAM 02.27.14 Total Damage Dealt

Plat in ARAM

So I just nabbed my 301st ARAM win in a match that I felt certain we would lose. After a miserable start where we were over 20 kills behind, we slowly clawed our way back into contention and actually won in a relatively short 20-minute match. Got my shiny new platinum badge for wins in ARAM. WOOT!

ARAM Badges at 301 Wins 12.01.13

One More Win!

Despite incredibly awful lag of late…so much so that in several games I was just feeding inadvertently and so exiled myself to the platform…I have managed to rack up enough ARAM wins to be one away from 300! I don’t think I will get the plat badge until I have 301 wins but so, so close!

ARAM Badges at 299 Wins 12.01.13

24 Wins to Plat

So continuing to slowly make my way to Platinum in ARAM. While I did finally get through the provisional Ranked matches for Normal (yea!) and secured my silver frame for the duration of the upcoming season, I continue to be plagued by random lag spikes that makes me hesitant to jump into Ranked Normal matches. For example, in the ARAM match tonight that secured my 276th ARAM win, I was helping take down the nexus when I was stuck in a never ending “Attempting to Reconnect” moment that continued even after I got up and left and came back and required me to leave the game before it resolved. Not the sort of experience that makes me eager to jump into Ranked matches…

ARAM Badges 11.23.13


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